The game is primarily played at tables of four, and will be divided into groups of three to five depending on the number of participants.
A total of two games will be played. The table arrangement will be rearranged between games.
Each game will last 60 minutes.
If the game is not finished within the time limit, it will continue until the stack is empty or 10 minutes have passed. If it is still not finished, the player with the most life points (if there are multiple winners, the player sitting furthest back) will be declared the winner.
Once a winner has been determined, the participants at the table should decide on the "Most Exciting and Happy Award" for this game.
[Deck Construction Rules]
Only cards with a total mana cost of 5 or more are allowed.
The deck must have exactly 50 cards, including the commander.
Only commanders with a total mana cost of 5 or more are allowed.
You can designate a planeswalker as your commander, or two legendary creatures or planeswalkers with "Partner," but all of them must have a total mana cost of 5 or more.
In addition to the cards banned in Commander, there is a unique banned card list.
Huge Leaders has two power levels defined.
The first power level is "Colossal," which applies when the deck is constructed using only cards not included in the banned card list.
The second is "Friendly," which bans cards listed on the "Colossal List" in addition to the cards banned in the original Huge Leaders.
Please check the Colossal List on
this page.
[Game Rules]
Starting life total is 25. There is no commander damage system.
Players may play lands they own from their command zone.
At the start of the game, each player places 4 Wastes cards from outside the game into their command zone. These Wastes cards are treated as bases.
Decks can be changed each round.
Registration is on a first-come, first-served basis. Registration will close once the number of participants in the ongoing event reaches the maximum number of seats.