This is a casual get-together based on Bracket 2, prioritizing the enjoyment of the entire table. Of course, this doesn't mean we don't aim for victory, but rather, we want the people at the table to take home fun and interesting memories, just as much as we want to win ourselves. If you play with that kind of feeling, we hope you'll play in this "mild" setting.
"Mild" is also recommended if you're participating with a pre-constructed deck. Pre-constructed decks do have strengths and weaknesses, but enjoying those differences is part of the gameplay experience that "Mild" aims for!
The basic setup is a 4-player table, divided into 3-5 players depending on the number of participants. A total of 2 games will be played. Tables will be rearranged between games. You can change decks in each round.
For more details about Bracket, please refer to
this article.
Each game is 70 minutes long. If the game does not finish within the time limit, the game will continue for a maximum of 3 minutes if it is expected to end before the stack runs out. If there is no clear winner, the player with the most life points (if there are multiple players, the player seated furthest back) is the winner.
Once a winner is determined, please decide the democratic winner of this game among the participants at the table.
The winner of the democratic winner award will have their decklist published. Those who wish to do so should register their deck on the day and inform a staff member.
Participation is on a first-come, first-served basis. Also, registration will close once the number of participants in the ongoing event reaches the seating capacity.
If you are participating with a deck such as Bracket 3, please keep in mind that this is a social gathering where the enjoyment of the entire table is prioritized. Please participate with consideration for the intention of playing in Bracket 2 and what is expected in Bracket 2.
What is expected in Bracket 2:
- Decks are not optimized or complex, but include cards selected for creativity and entertainment value.
• The winning strategy is gradual, shown on the board, and can be disrupted.
• Gameplay is low-pressure and emphasizes interaction.
• Gameplay is proactive and considerate, providing a space to share each other's deck plans.