• ■Event Location
    nagoya shop
  • ■Event
    Commander social gathering : Mild 【Ama-kuchi】 (bracket 2 recommended)(60min x 2Rounds)
  • ■Date
    2026/6/14 12:00 pm
  • ■Registration
    2026/6/14 11:30 am ~ 2026/6/14 12:00 pm
  • ■Format
    Commander
  • ■Capacity
    76
  • ■Entry
    500JPY
  • ■Prizes
    ログインボーナス(参加賞):
    ログイン1日ごとに: フレイバーテキストシール1枚(全50種)+シングルカード100円割引券
    ログイン3日ごとに: 統率者用スリーブ1枚
    また、初回エントリー時にプレイヤーカードを1枚限定で進呈します

    各ゲームごとに下記の賞品を進呈します
    民主的勝利者賞:晴れる屋ポイント500pt
    勝利者賞: 晴れる屋ポイント300pt
    その他の参加者:シングルカード100円割引券

    最多ログイン賞/じゃんけん勝利賞:
    コマンダー交流会の表彰式では、かわすみさん描き下ろしキービジュアル使用「特製プレイマット」をログイン日数が一番多い方とじゃんけん大会の勝者それぞれ1名に進呈します。

    ※プレイヤーカード/フレイバーテキストシール/統率者用スリーブについては数に限りがございます。あらかじめご了承ください。
  • ■General Information
    ※Update (July 26):
    Please note that the distribution of card sleeves has ended, as the total number of participants has reached the limit.

    This casual gathering is based on the "Bracket 2" standard, prioritizing the enjoyment of the entire table. Of course, that doesn't mean we aren't aiming to win; rather, we want players who—while desiring their own victory—also want their tablemates to leave with fun and memorable experiences. If that sounds like your mindset, we highly encourage you to play in this "Amakuchi" (Casual/Light) category.

    The "Amakuchi" category is also recommended if you are participating with a pre-constructed deck exactly as-is. While there are power differences between pre-constructed decks, the goal of this category is to enjoy the game while embracing those differences!

    Games are played at tables of four by default, though groups may range from 3 to 5 players depending on the total number of participants. A total of two games will be played, with table reshuffling occurring between rounds. You may change your deck for each round.
    For more details on the bracket system, please refer to this article.
    Each game consists of a 5-minute pre-game discussion to align deck levels and Commanders (often called "Rule 0") followed by 70 minutes of gameplay, for a total of 75 minutes. If the game does not conclude within the time limit, play may continue for up to 3 additional minutes if it appears the game will resolve before the stack clears. If no winner is determined by then, the player with the highest life total wins (in the event of a tie, the winner is the player seated furthest back in the turn order).
    Once a winner is determined, the participants at the table must vote to decide on a "Democratic Winner" for the game.
    Players who earn the "Democratic Winner" award will have the opportunity to have their decklist published. If interested, please register your deck and notify the staff on the day of the event.

    Participation is on a first-come, first-served basis. Registration will close once the event reaches full capacity.
    If you are participating with a deck intended for Bracket 3, please keep in mind that this is a social gathering where the enjoyment of the entire table takes precedence. Please participate with an understanding of the intent behind Bracket 2 and the expectations associated with it.
    Expectations for Bracket 2:
    ・Decks are not highly optimized or overly complex; they include cards chosen for creativity and entertainment value.
    ・Win conditions are incremental, visible on the board, and open to interaction or disruption.
    ・Gameplay is low-pressure and focuses on social interaction.
    ・Gameplay is proactive and considerate, creating an environment where players can showcase their decks' strategies.